PhD post updates.
I'm going to start using the blog to go through more informal aspects of my Ph.D. research. I will be trying to updates this everyday from now with information on my research including my methodology (as it inevitably changes)
As it stands my research looks at the various aspects of my practice (as it is practice-based after all). This can be split in 3 main parts which I aim to be 3 main chapters of my thesis. Here a re provisional titles for the chapters, with reference (and hopefully links) to the corresponding practices:
I'm going to start using the blog to go through more informal aspects of my Ph.D. research. I will be trying to updates this everyday from now with information on my research including my methodology (as it inevitably changes)
As it stands my research looks at the various aspects of my practice (as it is practice-based after all). This can be split in 3 main parts which I aim to be 3 main chapters of my thesis. Here a re provisional titles for the chapters, with reference (and hopefully links) to the corresponding practices:
- · Towards a Generative 3D-Error methodology - Catch works are my photogrammetric model sculptures. These have been of objects places and people. But their primary focus is on object/ephemera which are difficult to capture and therefore produce errors in their mesh/3d form. This paper/chapter also looks at other artists work, artworks which show ways in which technological error provides a lens into how technology mediates our lives.
- · Imaginary Nostalgia – the fetishization of non-existent tech – The Ex-machines works are the photographic works of seemingly obsolete technologies, documented in product photography style. They are, in fact, build from components and pieces of old, existing technologies and physically collaged together to for a sculpture of a possible (but unreal) piece of consumer electronics. The objetcs themselves are not show but are photographed, heavily Photoshopped and displayed as photographic prints.
- · Touching, not Touching – The digital divide. This part deals with my work as Director of Digital Artist Residency. I have programmed a number of exhibitions and residencies which explore the nature of 2D turning into 3D; URL turning into IRL, and from digitality to reality. They also explore the duality of the conversations between the forms of existence, suggesting that these transformations aren't one directional but are in flux between the 2 states. I'm sure I will describe this 'flux' in more detail later when I go on the talk about Hito Steyerl's Ripping Reality. Particular relevant highlights include: Touching,
not Touching show. Elena
Kendall-Aranda Ghost Town and Failure in Chrome.
That's all for now.
T
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